Initially, he commands a section of my troops (Archers or Cav, depending on how I'm going), but the longer term goal is to have him as leader of my 2nd party. I did use him as quartermaster for a few early run-throughs (boost to party size), but I think it's better if you just gain that experience yourself. AnandaTheDestroyer. Once I get clan 4 I grab a Charas or some corner town and bunker down till peace. Then store my guys, go out and level another full batch. I’d say I make 600 legos for a full game. Unless I mess up maneuvering them, or accidentally get into a badly outnumbered fight with an army of high level guys, my troops don’t die. Maybe lose 1 or 2 in I'd try to get up the skills that are hardest to get in gameplay. Mainly leadership, since it takes FOREVER to level that up even a little bit. Tactics and medicine are also on the list, though they can level a bit quicker once you put all your points into them. Weapon skills are easy to level in gameplay, so I'd avoid them. It's campaign.set_skill_main_hero (skill level) (skill name) so it would look like campaign.set_skill_main_hero 300 trade or campaign.set_skill_main_hero 300 bow etc. (include a space for both the requested number and then another space for the skills name. Then just hit enter.) Good luck. 5. throaway123125. RELATED: Mount & Blade 2: Bannerlord - Best Scouting Perks. With a high level of this skill and the right perk choices along the way, you can safely send your troops to fight the smaller battles for you without heavy casualties and pick and choose the more important fights that you want to participate in. 10 Tight Formations Releasing your foes after battle instead of capturing them will raise this skill quickly, boosting your main level. Steward – Installing your character as the party’s quartermaster is another no-brainer if you want to level up in Bannerlord fast. The Steward skill constantly rises as a result, which constantly adds to your main experience bar. Pick a workshop that has a "trade bound" village that produces the input you want. For example, flax -> linen, grapes -> wine, animals (hides) -> leather, etc. You can see this when you mouse over the village. Note that villages bound to castles for governance still bring their goods to the town that is their trade bound settlement. Hardwood when collected in battanian cities can be as low as 11 denari, buy up till 25ish denari, do not sell below 30 denari, in high demand Ive seen it go up to 80 denari each. Flax bought below 10 denari, sell above 14 denari. Iron ore buy below 40 denari, sell above 55 denari. Anything else if you see it low buy it, but dont stock up on it. The only problem is, they're kinda slow to level. So given the way leveling works, I'm wondering if there's an ideal set of skills to level up with a new build. Right now, I'm thinking of this combination; - Polearm and 2-handed: these fit together really well, you're leveling 2 skills simultaneously here. Trade bound villages - you can bind villages up to 4-5 castles away from the city if there is no other city from your faction that is closer. For workshops: Being the only one to have a kind of workshop should make it profitable, but it has to have at least one trade bound settlement producing the raw material. 2kPJ.